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How The Pacers Built a SUPERPOWERED Offense (Full Breakown)



How The Pacers Built a SUPERPOWERED Offense (Full Breakown)

The Indiana Pacers’ fast-paced, innovative, creative offense has propelled them to a point that NO ONE expected… here’s how.

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27 Comments

  1. Is training ball handling similar to training shooting because you are trying to add variability and challenge? Are there other levels as well? Would you say that just playing small-sided games where you are actively challenging your handling is good, or is more solo work needed as well? What is the best way to train your handle?

  2. Yoooo bro can you make a video of how to be a great balm handler while being slow like luka he's such a effortless ball handler

  3. I´m so happy & excited to see a conceptual offense runned now by an actual NBA team, kudos to Rick Carlisle & his staff.

    Implemented the conceptual offense couple of year ago with our team, and we have great success with it by running simple concepts & principles of play but the real enjoying part is the journey to get there and see how players learn to play (of & for each other).

  4. If I learn this offense, I can make it to the NBA? Sweet. Should be a raise from restaurant management.

  5. I'm having a hard time as a coach right now figuring out just how RANDOM this "conceptual offenses" are?

    There must be rules and concepts and a spacing template, but then they just run whatever actions and triggers they feel like off the ball (player decision) and off the passer (passing and deciding to screen-away, cut, ball screen, switch?). Drive Principles push/pull, second cuts (zero cut and 45 cut), wheel reactions are clear. But this Pacers offense, it seems like they're just keeping space and playing randomly off player decisions with triggers and they just kind of know that the 5 can Flare Screen (for example) and other players can do other actions based on the ball handler and the spacing and their own characteristics? Is that it? Is it that random?

    Cause to me right now the basis for my teams are Spacing, Movement (ball and players), Quick decisions (0.5 / shoot-drive-move it, if you wanna call it that), and driving gaps. But we also just "plays". We have two different spacing templates (5 Out and 4 Out 1 In with the In player being in the dunker or strong side posting up), and we usually look for an initial action to create and advantage, if we can't, we go to just moving the ball and looking to be offensive while maintaining spacing.

    Is my offense a conceptual offense? Or is it too structruded? There's clear concepts and a lot of freedom.

    I don't know if i'm explaining myself well here with the confusion. What is a "conceptual offense", the name is popular but what does it actually mean? An offense based on spacing and randomness of player decisions with a few triggers they can run? Feels like that might also lead to some random PnR spacing in occasions.

    My team runs as early actions:

    – Drag Spread (spacing) PnR;
    – Drag Empty Side PnR;
    – Double Drag;
    – Zoom;
    – Away;
    – Stagger Away;
    – Pistol Flare / 21;
    – DHO into PnR;
    – We can get into Euro BallScreen Motion with a 2 man game continuity looking to be offensive on the SPnR, and it can go into Zoom or Cross-Screen + StS at any point as a "second call" the players can make.

    Then we go into concepts (spacing and being offensive on the catch).

    We can also run as set-plays:
    – Horns Rip + Flex;
    – Horns Iverson.

    This is my offense. Our primary weapon is Transition Offense.

  6. conceptual offense? Just call it what it is. It's free flow offense. Does every team get their own word to describe free flow offense lol. I swear theres a different word for it for every team that does it lol

  7. Not provocative: how to then explain Indiana’s last 5 minutes of game 1? So few triggers, bad neutral 1v1 by Nembhard. They won the game because of individual plays (Haliburton) and hustle plays (Siakam offensive rebound). Badly created corner 3 (but made). And because of OKC getting predictable on 12sec to go pick and rolls from top. Those were just 5 minutes of bad basketball that we certainly can’t teach our youth teams, from a coaching perspective.

  8. Already up 1-0 in a game they didnt even play well. SGA wore out in the 4th. OKC defense was barely there in the last 7 minutes.
    Pacers are 9-1 in games decided by 10 points or less.
    Pacers in 5

  9. Reminds me a lot of the Spurs “Beautiful Game” in 2014. They don’t depend too much on one guy, and everyone on the court is a legit scoring threat. They have quick, preset triggers, but depend on smooth flow after those. Then, it just comes down to spacing, mismatch finding, attacking weaknesses and being ready to knock down the open shot.

  10. Hi. Thanks. 9:09 and 9:12 are a double, I believe. And, perhaps, consider turning your phone on the horizontal (instead of vertically) so, we can see more of your young school players🙂. Peace🌬️⛹🏽‍♀️.

  11. จะบุกดีแค่ไหน ถ้าหยุดไม่ได้ ก็สูสี rule แลกกัน
    – ธุรกิจ เงินไหลเเเข้าดีกว่า ประจำดีกว่า

  12. There's a really cool counter to defensive help that IND does. They drive or cut towards the help, and jump stop to seal and then reverse pivot to see where their options are to find a dive man or a spot up shooter or get a quick post up shot if the help defender is slow or has left the play to recover.

    A lot of times that quick post move will cross into the opposite side of the lane and that seems to twist up some of the robo x-outs and drive traps that many teams will telegraph

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